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Author Topic:   Pulley Problems
Trocinth
Member

Posts: 118
From:Bronx, New York, USA
Registered: Dec 2000

posted 12-16-2000 03:57 PM     Click Here to See the Profile for Trocinth   Click Here to Email Trocinth     Edit/Delete Message   Reply w/Quote
I'm having some difficulty using a pulley in my levels. I've placed the pulley on the map, set it as a SWITCH trigger to the square it's on, and then triggered the door to that same square. This works fine for regular switches, but with the pulley, Lara just kneels down when she starts to pull it, and won't get up again. I'm using the Cleopatra WAD, if that makes any difference. Any suggestions?

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hagar
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Posts: 102
From:Phoenix, Arizona, USA
Registered: Dec 2000

posted 12-16-2000 08:19 PM     Click Here to See the Profile for hagar   Click Here to Email hagar     Edit/Delete Message   Reply w/Quote
I am building a Cleopatra level and the same thing happened to me. The rope object doesn't work either. (See my post "Trouble using rope") It seems Eidos removed these animations to save memory. I guess we'll just have to do without these objects.

I wish they would have removed the names from the object list also, so we don't waste time trying to make these things work.

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